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Reading: Indie Sims-like Paralives launches in early access this December
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Indie Sims-like Paralives launches in early access this December

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Last updated: 09.06.2025 15:02
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2 Min Read

Indie Sims-like Paralives has landed itself an early access release date.

It will be making its debut on 8th December, developer Alex Massé and team revealed last night.

“We are so excited to share the game with you all and can’t wait to collect all your feedback to keep on improving the game,” the Paralives crew shared along with a new trailer (see below). Here, we see some of the game’s building techniques, and its world activities.

Paralives – Release Date Trailer (Early Access). Watch on YouTube

For those unfamiliar with Paralives already, it’s a very promising looking Sims-like. The developer has promised a single player game which does not require an internet connection to enjoy, complete with dogs, cats, horses, cars, bikes and boats. That includes boat houses.

“Even if there will be bugs and some important features missing,” the Paralives team explained last year, in the game’s announcement post. “We think Paralives’ Early Access will be quite enjoyable. Players who like to create characters and build houses will have a lot of tools and content to get creative with and the live mode will have its core features established which will allow people to create great stories for their Parafolks.”

A family relaxing together in front of the TV in Paralives
Image credit: Paralives Studio

At this same time, the developer added that it will have no paid DLC. “As a small team without any shareholders to please,” it said, “we believe the money we make from selling the game alone will be enough to support us and the development of free updates in the long run.”

Well, colour me interested!

Paralives follows another Sims-like release InZoi, which debuted at the end of March. This particular release broke records for publisher Krafton.

Other games playing with this genre, however, have not fared as well. Last year, Paradox shut down ambitious Sims-like Life by You, before also closing the internal studio behind the project, Paradox Tectonic.

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