Play Arena News
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Reading: Newly launched Dragon Snacks Games is on a “mission to craft joyful, community-centered gaming experiences”
Play Arena NewsPlay Arena News
Font ResizerAa
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Search
  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Have an existing account? Sign In
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Common

Newly launched Dragon Snacks Games is on a “mission to craft joyful, community-centered gaming experiences”

Author
Last updated: 08.04.2025 19:48
Author
3 Min Read

Jen MacLean, Chris Nemcosky, and Michelle Menard have banded together to form Dragon Snacks Games.

With a “mission to craft joyful, community-centered gaming experiences where players don’t just play – they create their own social hubs and experiences,” Dragon Snacks Games aims to “innovate and redefine the way we play, with inclusive worlds and third places designed for connection, collaboration, and creativity.”

Bringing expertise from Xbox, Amazon, Scopely, Backflip, and Zynga, the partners say they’ve “been inside the machine of the industry for years” and have watched “firsthand how the industry was shifting before most people even saw the signs.”

“After years of greenlighting, funding, and shipping some of the biggest games in the world, we saw the writing on the wall and decided to break out, banding together to do something different,” they say.

MacLean assumes the role of CEO, while Newcosky and Menard are chief technical officer and chief creative officer, respectively.

“We need to stop building games for the players we had five years ago, and concentrate our creativity on the players of today and tomorrow. Gen Z and Gen Alpha demand entertainment experiences that meet their need, and they’re not interested in an outdated industry playbook,“ said MacLean.

“Our vision is to create social game experiences that can expand or contract to fill any available amount of time, and that connect players to the people that matter most to them,” added Menard.

“We know that playing in a safe, trusted space, with high-quality content, and with meaningful interactions with other players are non-negotiables for this audience.”

Nemcosky said: “By adapting game development to a player-focused methodology, with rapid iteration, always-playable builds, and early and ongoing community feedback, we’re making games the way they need to be made for the future. We’re delivering games tailored for the players of today and tomorrow, and we see our vision as the path forward to successful, sustainable games and companies.”

You Might Also Like

Metroid Dread studio’s latest is Blades of Fire, a brutal blacksmithing action game with a cruel Dark Souls core

Xbox price increased at major European retailer, prompting fears of wider rises

Nintendo Switch 2 launch day live

Hidden Variable sues Skullgirls publisher Autumn Games for $1.2m in unpaid payments

Destiny 2’s unpopular removal of older game content now hampering Bungie’s ability to defend plagiarism lawsuit

Contact Us

Play Arena News

© 2025 Play Arena News. All Rights Reserved.

Main Menu

  • Home
  • About us
  • Terms and Conditions
  • Privacy Policy
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?